Fun Zone Omega
A downloadable game for Windows
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Explore, survive, and vibe in this post-apocalyptic RPG set in a vacation resort gone wrong. Choose your squad from 12 eccentric misfits, and scavenge the ruins of a hypercapitalist dystopia. Can you escape a hostile planet that loathes your very existence?

- Assemble your crew from 12 bizarre adventurers—each with unique field skills, combat abilities, and delightfully quirky personalities. There's a clown, a ninja, a neanderthal, a skeleton, a sentient Twinkie, and it only gets weirder from there.
- Freely roam the sprawling ruins of Vacation Island, a post-apocalyptic paradise with over 400 screens to explore. Gain experience not just from battles, but from discovering forgotten places.
- Arm yourself with the absurd leftovers of a decadent civilization: pool noodles, nail guns, rollerblades, x-ray glasses, and more. Each of the 200 items comes with its own stats and abilities.
- Survival is more than combat. Disarm traps, hack ATMs, forage for food, dig tunnels, and use your party’s field skills to outwit the island’s many dangers.
- Approximately 10 hours of exploring, battling, and resource management. No filler! All game!

| Updated | 59 minutes ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Willy Elektrix |
| Genre | Role Playing |
| Tags | Character Customization, crpg, Exploration, JRPG, Pixel Art, Post-apocalyptic, RPG Maker |
| Links | Steam |
Purchase
Buy Now$11.99 $10.19 USD or more
On Sale!
15% Off
In order to download this game you must purchase it at or above the minimum price of $10.19 USD. You will get access to the following files:
Fun Zone Omega (Windows) 124 MB
Download demo
Download
Fun Zone Omega Demo (Windows) 124 MB
Development log
- v1.011 day ago









Comments
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The demo crashes after fighting the Flaminghoul.
Thanks for reporting this! I have an idea of what might be wrong. Does it also crash when you view the credit screen from the main menu also?
If that's true, I just updated the demo, and the issue you reported should be fixed now.